Monday, May 30, 2011

- workers' characters in first film -

The film Workers Leaving The Lumière Factory In Lyon (La Sortie des Usines Lumière à Lyon, 1895) by the brothers Louis and Auguste Lumière is 45 seconds long and shows the, approximately, 100 workers at a factory for photographic goods in Lyon-Montplaisir leaving through two gates and exiting the frame to both sides. The first camera in the history of cinema was pointed at a factory, but a century later it can be said that film is hardly drawn to the factory and is even repelled by it. Films about work or workers have not become one of the main genres, and the space in front of the factory has remained on the sidelines. Over the last century virtually none of the communication which took place in factories, whether through words, glances, or gestures, was recorded on film. 

In 1895, the Lumières’ camera was pointed at the factory gates; it is a precursor of today’s many surveillance cameras which automatically and blindly produce an infinite number of pictures in order to safeguard ownership of property. A new archive system is thus on its way, a future library for moving images, in which one can search for and retrieve elements of pictures. 

In the Lumière film of 1895 it is possible to discover that the workers were assembled behind the gates and surged out at the camera operator’s command. Before the film direction stepped in to condense the subject, it was the industrial order which synchronized the lives of the many individuals. They were released from this regulation at a particular point in time, contained in the process by the factory gates as in a frame. The Lumières’ camera did not have a viewfinder, so they could not be certain of the view depicted; the gates provide a perception of framing which leaves no room for doubt. In the Lumière film about leaving the factory, the building or area is a container, full at the beginning and emptied at the end (first example of space off the screen). This satisfies the desire of the eye, which itself can be based on other desires. In the first film, the aim was to represent motion and thus to illustrate the possibility of representing movement. (Harun Farocki) 

The problem comes afterwards, because after the first film, there is a second film, again workers leaving a factory made by the same Brothers Lumière. It is here that things deteriorate, go awry, become complicated, because the Lumières were not very happy with the appearance of the workers coming out of their factory (it was their own factory), they said to the workers: ‘Try to be a bit more natural.’ They managed the workers. So the first gesture was lost, this first act of love – it's an act of love but also of criticism – is very powerful, like a first gaze is very powerful. So they managed the workers, they said: ‘You, go left, don't go to the right ... you, you can smile a bit, and you too ... you, go with your wife over there ...’ And so there was mise en scène. Thus, fiction was born, because the boss gave orders to an employee, to a worker. That was it, the first script. (Pedro Costa)

‘Cameras are forbidden in factories, in the workplace. For me, an informer, a filmmaker, there is hardly anywhere I am allowed to shoot. I’m not even allowed in so-called state-owned businesses.  I do not have the right to film in the subway or in a museum, a factory, an airport. I do not have the right to film in any of the places that represent 80% of productive activity in France. The exploiter never shows the exploited how he’s exploiting them’. (Jean-Luc Godard)

We must understand the importance of returning to the purity of the first gaze, and an unreconciled search to find transcendent, enduring meaning behind the transitory, quotidian images. The basis for the chief stylistics of cinema was given in the first film sequence. Signs and symbols are not brought into the world, but taken from reality. It is as though the world itself wanted to tell us something.




Now, I would like to be precise, and analyze three films by Lumière brothers using statistical method.

I will compare number of people leaving the factory in each of the movies.
I will compare number of people leaving to the left and to the right. 
I will compare number of female workers to number of male workers and to number of horses and dogs.



first film
second film
third film


Total number of workers:
First film –     109
Second film – 149
Third film –    170

Total number of male workers:
First film –     23 -  21.1%
Second film – 15 -  10.1%
Third film –    49 -  28.8%

Total number of female workers:
First film –      86 -  78.9%
Second film – 134 -  89.9%
Third film –    121 -  71.2%
                                            1st film        2nd film         3rd film
Workers leaving to the left    60 -  55%,   98 -  65.8%, 104 -  61.2%
Workers leaving to the right  49 -  45%,   51 -  34.2%,   66 -  38.8%


In first and third film one baby is also leaving the factory in arms of it’s mother.
In first film there is a number of dogs waiting outside the factory and one is leaving the factory to the left.
In second film there is a dog who is leaving the factory and bytes a woman's dress while she leaves to the right. After that, dog leaves to the left.
In third film there is a dog who is leaving the factory and chases one man who leaves to the right. After that, dog leaves to the left.
In first film there is a carriage with one horse leaving to the left
In third film there is a carriage with two horses, one black and one white, but the film ends before it leaves the frame.  

Sunday, May 22, 2011


- binary oppositions and film characters -

A binary opposition is a pair of contrasted terms, each of which depends on the other for its meaning (male/female, dead/alive, night/day). Structuralist theory proposed that there are certain theoretical and conceptual opposites, often arranged in a hierarchy, which human logic has given to text. Binary oppositions establish order in the world, classifying objects, events and relations.

Post-structuralist theorists argue that binary oppositions are not natural underpinning of human thought, but a cultural artefact. According to Derrida, their oppositional logic can be disrupted by what he calls 'undecidables', which are neither or both parts of an opposition (zombies are both living and dead). The only way to properly understand meanings is to deconstruct the assumptions and knowledge systems which produce the illusion of singular meaning. This act of deconstruction illuminates how male can become female, how speech can become writing, and how rational can become emotional.

Film narrative is generally based on conflict between binary opposite characters, creating cultural cliché of villains and heroes. Creating a character that problematize this logic questions our cultural prejudices, and produce subversion in reception of media.



For todays example, we will make a binary comparison between Dr. Jekyll amd Mr. Hyde.


Dr. Jekyll
01000100 01110010 00101110 00100000 01001010 01100101 01101011 01111001 01101100 01101100

1 - 45%
0 - 55%




Mr. Hyde
01001101 01110010 00101110 00100000 01001000 01111001 01100100 01100101

1 - 42,19%
0 - 57,81%



It was close: both characters have more 0 than 1, but Dr. Jekyll has better percentage of 1, and he wins (!!!)

Tuesday, May 3, 2011


- duel of characters in binary code, no.3 - 


there are characters that have numbers incorporated in their name which can change the statistical probability and percentage of 0 and 1 when their names are translated to binary code.

there are more 0 than 1 in binary code for numbers:

1 = 43.75%
0 = 56.25%

so this can increase a total percentage of 0 in their result.



For today's example, we will compare a character with number in his name, (HAL 9000) and other with only letters (David Bowman).


HAL 9000


01001000 01000001 01001100 00100000 00111001 00110000 00110000 00110000

1 - 28.125%
0 - 71.875%




David Bowman

01000100 01100001 01110110 01101001 01100100 00100000 01000010 01101111 01110111 01101101 01100001 01101110

1 - 46.875%
0 - 53.125%


Both characters have more 0 than 1, but the percentage of 0 in example of character HAL 9000, which is more than 70%, is stunning!